About | News | Archives | Downloads | FAQs | Contact | Forums
» News
avatar
Date: 12/01/69
Posted by: CannonFodder
Latest Changelog
Thought you guys would like to see the latest and greatest changelog for 2.3:

* Added Itembanning
* Fixed a bug in weaponbanning
* Fixed bugs screaming about teamkills in TDM and CTB
* Fixed a bug where all items could be dropped.
* Tweaked helmet control.
* Fixed a bug that forced players into follow mode spec after death.
* Lots of TDM fixes.
* Fixed the UI to report correct teamnames in the join menu.
* Bumped the version to 2.3
* Added a helmet. (g_RQ3_haveHelmet 1 to activate it)
* Repositioned the lasersight in the UI item preview. Its now centered.
* Resized the Lasersight and Silencer in the UI item preview.
* Added g_RQ3_tdmMode (0 = TP style, 1 = DM style) including UI support.
* Added cg_RQ3_weaponname (cg_RQ3_knife, cg_RQ3_mk23, etc) to allow people to implement weapon replacements.
* Fixed the HC+Bandolier ammo bug
* TeamDM is now working RQ3 style.
* Added g_RQ3_allWeapons and g_RQ3_allItems.
* Enhanced the give command so give all now gives all items. give items now exsists also.
* Added PunkBuster client and server support to the UI
* Replaced the item code. We now can do multiple items. g_RQ3_maxItems controls how many
* MM: Changed g_RQ3_refPass to g_RQ3_RefPassword
* MM: Fixed Referee's console messages, to print [REFEREE] and not [SPECTATOR], except when playing and using say_team
* MM: Adjusted "settings" command for referees ( less restrictions for referees )
* MM: Adjusted "ref help" msgs
* MM: New Ref Command: hearAll - allow to read all printed console messages from both teams, IF the ref is spectating
* MM: New Ref Command: ready - If there are referees in game, there has to be at least one referee ready for the game to start/continue
* MM: New Ref Command: teamReady - Forces ready/unready on selected team
* MM: New Ref Command: teamName - Forces Name on selected team
* MM: New Ref Command: teamModel - Forces Model on selected team
* Fixed the chasecam so ref's will be able to use all the chasecam modes.
* Fixed the cg_RQ3_autoaction code up a bit more to show the map name, and a few other fixes
* Fixed the radio_power system.
* say_team messages no longer flow to all in CTB.
* Menus no longer list players on DM servers as spectators.
* Damage for headshots (mp5 especially) tweaked.
* The owned sound (knife slashing kills) now just played for attacker and victim.

Still no set timeframe for release, but we're getting there...